Continuous Testing and Iterations: Achieving 92% User Satisfaction with StudyEase App

User Research, Usability Testing, Visual Design and Interaction Design

The Background

After performing initial research, the team found out 76% of international students faced difficulty in managing academic performance, connecting with new students, getting acquainted with new culture, and loneliness, among a few challenges. This investigation was part of an academic project tasked by the university to enhance the productivity of students.

My Role

UX Researcher
Interaction Designer
Visual Designer

Team members

1 Designer/Researcher
1 Designer
2 Developers

Industry

Ed-Tech


Productivity

Duration

3 Months

The Research

The team conducted User Research with 12 International Students and User Observations of 4 International Students.

Key Research Insights

Key Research insights were synthesized depending on the amount of students facing the issue and the impact it had on their productivity.

Hard to set achievable goals

8/12 students faced challenges in setting achievable goals

Avoided conversation with strangers

10/12 students avoided connecting with new students due to lack of information about common interest and lacked skill in breaking the ice

Lacked academic resources

8/12 Students faced issues in searching valuable academic resources apart from syllabus

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Personas

Key Insights

Click to know more about User Research

Personas

Key Insights

Click to know more about User Research

Personas

Key Insights

The opportunity

The insights from research guided the team to focus on following opportunities:

Goal Setting

How might we help students in setting achievable academic goals

Community Engagement

How might we help students in building a sense of community and foster engagement

The Solution

After the ideation phase, multiple iterations were designed by incorporating the inputs from 2 Expert Usability Tests and 1 Structured Usability Test. The final solution was designed considering following key Pillars:

Goal Setting

Goal Setting

Goal Setting

Community Engagement

Community Engagement

Community Engagement

Exposure to Resources

Exposure to Resources

Exposure to Resources

Key Tasks

Online Student

Setting a Goal
Tracking a Goal
Getting to know and attending event
Connecting with friends

Offline Student

Accessing study resources

Joining online events and meetings

Adding interests and hobbies

Connecting with new friends

The team heavily focused on user testing to refine the design

Key Research insights were synthesized depending on the amount of students facing the issue and the impact it had on their productivity.

2 Expert Usability Tests

2 Expert Usability Tests were performed and 2 iterations of designs were developed

1 Structured Usability Test

Key issue were related to goal setting, navigation, iconography and discoverability

10 Key changes

Out of 26 changes, 10 key changes were finalized based on its impact and relevance to the Key tasks

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Analysis

Thematic Analysis was performed to organize qualitative data and the design changes were prioritized as per relevance to the key tasks

Click here to know more about Usability Testing

Analysis

Thematic Analysis was performed to organize qualitative data and the design changes were prioritized as per relevance to the key tasks

Click here to know more about Usability Testing

Analysis

Thematic Analysis was performed to organize qualitative data and the design changes were prioritized as per relevance to the key tasks

Goals were categorized into 4 types

The initial design used AI to help clarify students' goals. However, tests showed it wasn't flexible enough for all goal types, mainly because of unclear goals and lack of method awareness amongst students. To solve this issue, goals were organized into four categories: Time-bound, Deadline-based, Habit-based, and AI-assisted goals, improving clarity and awareness.

Tracking the streak was effective than tracking completed goals

9/12 students felt the donut chart showing completed goals was not enough moreover incomplete goals made them anxious. As a result goal streak was measured to track the progress. Tracking the streaks gave students a sense of achievement along with the motivation to maintain the streaks

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1. Setting Achievable Goals

The Goal setting was categorized into 4 major parts which was helpful to 92% of users. This categorization ensured all types of Goals are included.

2. Having a sense of community and Its engagement

Connections section was a go to place for all the community related activities. 67% of users found the connection section helpful to start new conversations. 92% of users very highly satisfied with the events and resources tabs in the groups.

3. Personalized Recommendations

The personal recommendations feature was found helpful by 100% of users due to its scope of personal as well as academic interest and hobbies. The onboarding data helped student get personalized student recommendation with similar interest and hobbies.

Click here to view in-depth user flows

1. Setting Achievable Goals

The Goal setting was categorized into 4 major parts which was helpful to 92% of users. This categorization ensured all types of Goals are included.

2. Having a sense of community and Its engagement

Connections section was a go to place for all the community related activities. 67% of users found the connection section helpful to start new conversations. 92% of users very highly satisfied with the events and resources tabs in the groups.

3. Personalized Recommendations

The personal recommendations feature was found helpful by 100% of users due to its scope of personal as well as academic interest and hobbies. The onboarding data helped student get personalized student recommendation with similar interest and hobbies.

Click here to view in-depth user flows

1. Setting Achievable Goals

The Goal setting was categorized into 4 major parts which was helpful to 92% of users. This categorization ensured all types of Goals are included.

2. Having a sense of community and Its engagement

Connections section was a go to place for all the community related activities. 67% of users found the connection section helpful to start new conversations. 92% of users very highly satisfied with the events and resources tabs in the groups.

3. Personalized Recommendations

The personal recommendations feature was found helpful by 100% of users due to its scope of personal as well as academic interest and hobbies. The onboarding data helped student get personalized student recommendation with similar interest and hobbies.